Welcome to the HaloSphere 2 Wiki
The wiki is managed by three HaloSphere players; Kegonomics, HC PillarofFire, and Bolin - This wiki will provide information about each aspect on HaloSphere 2. Pages will be updated daily to ensure you read the right information. By any means, please contact us if we forgot something or made a mistake anywhere on the wiki.
What is HaloSphere 2?
HaloSphere 2 is a browser-based Halo-themed RPG game. You are dropped into the game with the task of joining a faction in order to help the faction gain control of the universe. As a player in the game, you will battle other players 1vs1 and via Clan battles. Battles help you to get stronger and provide you with Credits to expand your Equipment and overall strength in the game. Fight for the top spot! Start a powerful clan! Build up a dominating Territory!
HaloSphere 2 Wiki Pages
Latest Game Updates (HS2)
2012-12-20 We wanted to make a public policy announcement concerning account recovery policies.
Every player has the ability to update their account's registered e-mail address. This should be kept up to date by every player. If a password is forgotten or becomes no longer saved by a user's computer, your e-mail address is how you can recover your password.
For security reasons, the Administration cannot recover a player's account without verification of information without taking the chance that we are allowing an alternate owner into an account. For this reason, if you are not able to recover your own password through the password recovery system on our home page, we will gladly send an e-mail to address registered to the account in question with the player's updated password. If the e-mail address that is registered is invalid, it is an issue that the player must deal with.
Please take this message as a reminder to go update your e-mail address and ensure that the rest of your account information is up to date. We don't want any player to get into a position where they are forced to start over unless they do so by choice.
Thank you for your cooperation.
2012-10-19 Psy finished up the consolidation forges, so that's cool. I put in a poll system today, so that's cool. There's a cool achievement you can get for just voting even once. Oh, you can show off your player profile via a public link (at the top of your profile), so that's cool. It's all really cool yo! More cool coming soon.
2012-10-18 As part of the inspiration behind the HaloDex update, there are some Admin features going into the system right now that will enable a lot of interesting alterations in the game option. The first part of the HaloDex update has been rolled over to HS2. This is completely on the Admin side of things, and the card game itself will appear in in the next few days.
With the Admin changes being rolled over now, we have began making some changes:
1) There are now Forgable Weapons for levels 51+. You will have to collect the parts for these items through solo battles and purchase a special part from the item shop for each forge option. Specific forge parts do not unlock until required levels starting at level 50. When you have all of the necessary parts, the forge option will appear in your Items page in the Forge section similar to Bobbles.
2) We will be making some special items to help you consolidate your inventory. You will be able to make "super items" out of smaller items to help you clear up some room in your inventory. Hopefully this will allow you to better manage the space you have and to expand options for your account.
3) We are transitioning the Lottery system to allow items to be given out. Actually, ONLY items will be given out now. If you win the daily Lottery, you will receive a notification that contains an Item Code for you to redeem for your prize. We should be listing what prize is, and we will hopefully be providing a list of possible prize options in the Help section soon.
The most exciting part about the HaloDex update is the major expansion of the Forge system. We are now provided a lot more options where we can use pretty much anything in the game to make almost anything we like. After you have had an opportunity to see some of the Forge changes, if you have any ideas to make your experience more enjoyable, please let us know.
Until we put together a system, we wanted to make sure everybody knows that some of the Superspheres are available. It will take 10 megaspheres to make each supersphere, plus the forge cost.
2012-10-16 Halodex is coming very very soon... I've been developing a card game addition to HaloSphere2 for about 2 weeks now. I think it's turning out to be very fun addition to the game and I think it will fit in and work very well in the live game. I'll post many more details on it once we launch, which could within the next week!
This Friday, May the 4th, will mark the day when we celebrate a great milestone. Our very own Fettbot will be turning one Saturn year old!
Beginning at around 8:00am server time, we will begin our celebration by re-filling everyone's Stamina and Energy, doubling item drops, and doubling XP and Credits from solo wins all weekend!
On top of that, we will be running a couple contests to celebrate our resent string of updates!
We will be giving away four Halo books: 1 Fall of Reach, 2 Cryptum, and one book of Halo artwork. These will be given away via special items that can only be won through solo battles. The items will carry the title of their book so you know when you have won one. If you happen across one of these items, please contact Psyfireman so we can work out the shipping.
Even more fun waits with a special contest for everybody to participate. We will be giving everybody the opportunity to earn a special Achievement through this weekend only! This will be a tiered achievement, meaning that the better you do, your efforts will be recognized. You can get these achievements by winning a minimum about of solo battles on any given day this weekend, Friday, Saturday, or Sunday. The wins will have to register on your player page for one day, so you will have three chances to get your award. For 500 solo wins you will receive the bronze level, for 1,000 solo wins, you will get Silver, and for 1,500 solo wins, you will get Gold. These achievements will be given out in mass around the middle of next week. We can do this automatically, so there is no need to tell anybody you have made your mark (other than to brag in the chatbox or forum for a brief moment).
We hope you enjoy the weekend, and we wish you the best of luck as we all gather together to celebrate Fett's first Saturn Year Birthday!!!
P.S. - We have also opened up all the trait items as available to win to all levels. The item shop restrictions remain in place. On a side note, we also double the cost of Switchboxes.
We have added Rage items back into the mix. There are three versions of the Rage items, Mini, Sphere, and Mega, adding +1,3,5 to all traits, respectively. These items will only be winnable, so don't go looking for them in the shop. The Rage items will also be available to all experience levels.
The price level and rarity are scaled the same as the other trait items. So the Rage spheres naturally have higher prices and rarity as their same item level counterparts due to the additional traits they provide.
We have updated level restrictions on other trait items today as well. All Trait Minis will be available to win or purchase to all levels. Regular Trait Spheres will be available to win and purchase to level 25 and above. Trait Megas will be available to win and purchase at level 35 and above.
In addition to the above, we have also restricted the availability of Bobblehead parts to level 15 and above to allow for higher probability of obtaining trait items for lower level players instead of having a bunch of bobble parts consuming their inventory. This should also allow a higher focus on traits in starting new characters than other parts of the game until they are stronger and more experienced. So if you are a new player under the level 15, you may want to reconsider holding onto those bobblehead parts until you hit level 15.
So, last night we put in a nice tweak. If a player has been inactive for 30 days, their weapons, armor, etc. will be unequipped. What does this mean? This is going to allow lower level players successfully battle higher level inactive players to get much bigger payouts! So you may want to try battling players that you might not have normally beaten.
There is more in store for the near future that will help out a lot of lower level players too. Keep your eyes open for news over the next couple weeks.
We have installed a new item that can be found in the item shop called Lockjaw. This new item will lock your current skill for 250 battles. This item is more specifically targeted toward player that have yet to obtain the win streak achievements. The cost is very substantial to keep people from buying up a bunch to do some crazy stuff. There is a very small chance of winning one in battle, by far the rarest item in the game so far. If you manage to actually win one, you will be thanking us for the credits.
We have developed some new solo battle payout equations for experience and credits. These equations will take into account the initiator's current or high skill to calculate the base of their payout. The higher the skill the higher the payout opportunity. The base payout will then be adjusted for the difference between the players experience levels in battle. The stronger the opponent, the higher the payout (there is a cap). The weaker the opponent, the lower the payout (there is a minimum but it is negligible). The range before the payouts are completely phased to their minimum or maximum are within 10-11 experience levels, depending on experience or credits.
To help keep you from looking all over the screen, we have moved around some columns in the battle list. Hopefully we have put all of the pertinent information closer together for you instead of all over the screen.
We have increased the Class Experience earning from 2% to 3% of solo battle experience earnings.
There's a new system in place now in solo matches called Oddball. The concept is simple. There are 3 oddballs in play at any given time. When you have an oddball you'll know it because you'll see the Oddball Bonus, currently set at 1.5X toward your exp and credits won. If you lose a match though, the winner takes your ball. Run with it as long as you can! Oddballs will reset randomly every hour and be given to active players online.
Along with this, we're tracking oddball win streak on player profiles and there's a new Oddball streak leaderboard up. We'll probably get some achievements setup soon for Oddball and Classes next! Have fun!
The reset timer has been moved from one hour down to 30 minutes.
Many people have asked about displaying who are currently holding the Oddballs. This is not going to happen in any greater fashion than it is currently. If people were able to see who was holding the Oddball in their battle list, they would not be able to hold the Ball for more than a couple battles. That would kind of ruin the purpose of the Oddball mini-game. So, if you want to know if somebody is currently holding an Oddball, you will have to check their player page and look for their Current Oddball Streak. If the streak is greater than -0-, then they may be currently holding the Oddball. However, given that the usual number of Oddballs in the game is limited to three, you would probably be wasting a lot of time trying to track them down. Good luck!
Classes are live! To give you a little heads up about what classes are, here is what will appear in the HELP section of your menu:
Classes are going to be a set of "equipment" of sorts. You will be able to set a Class for your character, multiple classes at higher levels. Each class will offer percentage bonuses to a character's traits, experience, and/or credit earnings. Some of the classes could also have negative effects. Those effects will be stated, if any.
Classes will be leveled up by accumulating a percentage of the experience earned from solo battles.
The only classes that will actively effect a player are the ones currently chosen as being active, so if you have 10 level 8 classes, the only ones that will effect your character are the ones that are currently equipped.
As your character progresses you will unlock the slots to equip Classes for your character. As of now, the unlocks will happen at:
Slot 1 - Level 20 & Skill 15
Slot 2 - Level 35 & Skill 30
Slot 3 - Level 45 & Skill 45
The experience earned may seem a little low at first. We will be watching the earned experience over the next couple weeks and adjusting accordingly. Classes are a very powerful addition to the HaloSphere battles, so we are going to be breaking them in slowly so players can develop their strategies as new classes are added and adjustments are made to Class growth.
Also, as you may notice by the third slot unlock, we will be increasing the Max High Skill immediately to 45.
As of this moment, Classes will have no effect on clan battle calculations. We do plan on including the Class bonuses to the outcome of clan battles. However, at no point do we plan on having clan battles effect the class system progression.
Thanks to Kegonomics for his help with the Class Icons!
This is a new hybrid set of leaderboards that shows the bests players have done in a single day for Solo games, Wins, EXP, TP and Credits!
The Items section has been fixed so that it won't jump when you use or sell an item. This makes it much easier to keep up with what you're clicking on. Thanks to Living Torture for the idea for the fix. The Item Shop just got the same fixes!
On our final checks after inputting the necessary data into the system, we found a glitch that needs to be addressed with the class system. We don't think it is anything major, more than likely a decimal point in the wrong place, so it will hopefully be out before the weekend is over. Sorry for the delay.
I just wanted to take a quick moment to remind everybody about the workings of the skill system. Your High Skill can continually increase all the way to the game's maximum of 40. However, your current skill can only decrease to ten less than your High Skill. So if you increase your High Skill up to 38, the lowest your current skill can be is 28.
Please keep this in mind as you take advantage of some of the temporary items that are in the game, such as the Switchbox.
Now under Options, you can link your HS2 account to your Twitter if you have one. By doing this, anytime you rank up or get an Achievement it will auto-tweet it to your followers! You can turn this off anytime you'd like by removing the link to your twitter under Options.
Also, don't forget we have an Official Twitter for HaloSphere2, @HaloSphere2
You all may notice some changes in HaloSphere staffing over the next few days to a week. Do not be alarmed, we are only going through a reorganization to refocus our efforts more directly at certain aspects of the game and community. We have established a more clear chain of command and hopefully this will also create a more fluid line of communication from the top down. We appreciate everybody's understanding and patience as we get these policies set up.
We have been hard at work this morning. Firestream has fixed a couple bugs with territories. We also took the time to run a couple reports of players that were abusing these bugs. They have had their accounts reset. Thankfully, everybody that had these abuses were already game banned for one reason or another, so no real harm. More investigation is under way for further possibilities of abuses.
A new Admin only feature has been added to help up investigate players accounts that are experiencing problems so we can see first hand what is going on. We can now use a feature to impersonate an account, basically logging us in like we are whatever player we need to view. This can also be used to investigate possible cheating. Please be aware that this is a possibility, and act accordingly. To reiterate, this is an Admin only feature so it is kept at the highest level of security.
First, I fixed a bug with stacking the Switchbox that I was alerted of earlier today. You can use more than one at a time and they will stack correctly. I'm still planning on fixing the remainder count to include stacked items like the Switchbox and Clan Primer.
Next, I greatly improved speeds in the forums. It's probably 10x faster than it was thanks to some indexing on the forum tables that I somehow forgot to do before. Hope you notice the difference.
I just want to encourage everybody here that enjoys this game to help out, if possible, through contributions towards the development of the game. I've been very active in the last week after a stretch of time being absent from the game, due to family reasons. I have a lot in the works with the help of Psyfireman, Fett and the rest of the Guards and Honor Guards and I'm extremely excited at what is coming down the pipe for the game.
If you can support by donating (look for the big Paypal button down on the bottom left), that would be awesome, and many of you already have and I appreciate it a lot. I am looking to increase the supporter benefits as time goes on as well. This game takes a lot of time to develop and sustain and there are many costs associated with the server, domain, DNS, etc as well as more costs that will be coming as I attempt to get the game on mobile platforms, like IOS and Android. It was a goal I had last year, but didn't make, but am trying very hard to get something on phones and tablets this year.
If you can't support financially or don't want to, I understand. At the very least, if you enjoy the game continue to tell people about it, get them here playing and excited for the game. Tell a Guard that they're doing a good job, etc, because the work that goes on behind the scenes is tremendous and will only continue to grow.
I appreciate the level of support the game has had by it's players for so long and am thankful for the strong community that has grown from this game. See you all in the sphere!
UPDATE: To make it a bit easier to invite people, I setup a custom address for everybody's referral codes. Just go to your profile and click your code and you'll see the URL you can give to people at the top.
Also, I discovered there was a problem with the password recovery system, which has been fixed now.
UPDATE: The number of times you forged a particular special item now appears next to the item on your profile. Numbers only show up after you've forged 2 or more, etc.
UPDATE: Your item list has been streamlined some to show items grouped with quantities now! The Use button will only use 1 at a time, but it's still faster to use a bunch of items like this and easier to look at.
There's a new item in the item shop called 'Clan Primer' that you can purchase. It's also droppable from solo battles. The item allows you to auto-play 50 Clan battles. You just use the item, start a clan battle and sit back and watch. The item is designed to take away from some of the monotony of playing Clan battles. There may be 2 additional versions of this item in the future.
Also, please only use 1 at a time until I am for sure that you can stack them. I thought they would stack, but am getting reports that they do not. I'll work to correct this ASAP. UPDATE: They should stack now!
HaloSphere1 had a temp item system that allowed you to use items that were good for say 10 battles and would do stuff like swap your traits or make you invincible. Well that system is back and integrated into HaloSphere2, and to kick if off I've put back in the Switchbox item that will swap your traits with the opponent's traits. It is available in the shop for the time being. Go buy one if you've got the credits and try it out!
Also, a new addition that I'm testing out is a stamina refill system. Basically, you can donate $1 to the site to help with the development and support costs and you will get your stamina refilled. This becomes more valuable as your max stamina increases. This is completely optional and does not replace any of the existing stamina refill options! If the system gets little to no use I'll pull it back out in a week or make any other changes as needed.
Thanks for your support and patience! I'm excited to be back in it all.
It's been a while, but I had some time tonight to make some code updates to the game and add some new things in as well. Here's a rundown of the changes:
6 new Maps added from Halo CEA
New Achievement: Sith Master
Skull Graphics added, which look awesome thanks to Jyssa!
New Reset History section added to Profiles
Fixed bug in Sent Messages pagination and deleting
Selling Items now shows another confirm link so you dont have to scroll up
Buying Items now shows another confirm link so you dont have to scroll up
'Mark All Forums Read' link added to Forum
UPDATE as of this morning!
The Online list now shows status colors for admins and guards
Forum Topic Lists now have pages PREV / NEXT to keep them shorter
This weekend in celebration of St. Patrick's Day HaloSphere, and the staff are pleased to bring you "Luck of the Irish" weekend.
All weekend everyone has received the "Luck of the Irish" which will bring you an increased chance of finding booty.
We hope you all have a great weekend filled with solo games and many items won. Thank you again for your continued support to the sphere and have a great weekend!
We've started the increased drop rate weekend, along with that:
We have refilled everyone's stamina.
Rarity of original bobbles was increased (you should get less original bobblehead parts now).
Item Max Capacity has been raised to 75.
We also have a big surprise for everyone!
..... but you will have to play solo battles to find out what it is!
Have a great weekend!
Please join me and all of the Admin, Honor Guards, and Guards in welcoming and congratulating Smooftastic as a new member of the Staff.
Smoof has time and again showed his forethought and knowledge of the game, and has more than what it takes to be qualified for the position of a Guard.
Congratulations Smoof, and welcome to the team!
I've posted a thread over on HaloCharts.com (yes its back online) about the possibility of a mobile version of HaloSphere2 or a game that is similar in play and features. Check it out if you have a minute and register an account and reply. Here's a link to the thread directly.
Also, we hope to see you at HaloCharts, check out the community and jump in! We will have quite a few events and contests/giveaways in the coming months as we ramp up for Halo 4. Take a look under Site Updates to see some important threads I posted about HC.
The Original Bobbleheads (Grunt, Jackal, and Brute) have been updated.
Their sale prices have been slightly increased to be an even % based on rarity.
The site had really bad lag last night. A lot of people failed their territories because of it. So we are refilling everyone's energy as a compensation. Sorry for the inconvenience.
I decided to bring Fett up as an admin, for at least a short while, maybe permanently, so he could help out while Firestream and I are super crazy. Firestream had a tragedy strike his family and I am in the middle of the busiest time of year at work, for at least a couple more weeks. Firestream and I are both still checking in to look at things, but are for the most part, inactive for a couple weeks.
Fett has also been asked to get a couple more items in order to be put in the game if he has time. We understand that we are asking him to do a lot right now, but we know he is equipped for the challenge. Fett will be brought up more permanently as a developer in the background on a more ongoing basis. This may or may not require Admin powers on an ongoing basis.
There are three more possible bobbleheads that can be forged now: Elite, Cortana and Master Chief! These will take you a bit more time as the parts for them are rarer. Good luck! If you want to see how they look, take a look at my profile.
There are now 3 bobbleheads you can create from parts you acquire in solo battles. Grunt, Jackal and Brute. There are 3 more that will be added in the next day or two.
ITEM MAX INCREASE FOR ALL PLAYERS Everybody can carry 15 more items now making the starting max 40. With the slew of parts coming in and the fact that more and more parts will be added to the system, the extra space is really needed.
OTHER SMALL TWEAKS
I fixed a few other problems here and there, mostly to help out the Guards a bit more.
I'm happy to announce that there is now a news system integrated into the game. So instead of having to check the Game Updates we'll post up news about game changes and upcoming events. Also, a few other bug fixes were made around the game.
In order to try to support the continued development of the game, we have decided to place Google Ads into the system for those that have not donated. They will appear at the bottom of games you play and the match list. I hate having to put in advertising, but we would like to continue to support the cost of building and maintaining this game.
Territory Collect All
I have added a 'Collect All' button to the Territory system. It should save you a lot of time if you have a lot of buildings that are ready to be collected at once. I am hopeful there are no side-effects to having this kind of option as I know it was highly requested.
New Members List
You can now click the 'New Today' count down on the bottom-left to see a list of new members to sign up today.
- more forum navigation added for ease of use
- today's posts added
- topic search added
- forum post achievement added
- Forum system added
- Clan forum system added
- Clan delete glitch fixed
- Item abuse glitch fixed
- Players cannot push other players above their high skill
- added Forward option to messages
- added autocomplete to the TO field when sending a new message
- new Covenant Theme by Kegonomics
- new Roge Theme by Kegonomics
- new UNSC Theme by Kegonomics
- included a rule to not discuss bans in chat in the chat rules
- EXP and Credit winnings in solo battles are now based on high skill
- Theme system added for Supporters
- 2 new themes added (green and brown)
- Much more dialog added and rare dialog added for Supporters
- Sent Messages list added, with ability to delete a message if it's unread still
- Options page cleaned up
- back-end changes made for Guards
- High Skill limit increased to 40
-New Honor Guards added to Honor Guard list: FTS BuFF DaDDY, HC TxSon, HC RoadRage. Congrats Guys. Now each faction has two Honor Guards.
-Double Credit & Experience Weekend starts and will last until about October 3rd 8am Eastern time
- Territory Buildings added: Plow, Tractor, Airator, Seed, & Fertilizer that produce higher amounts of TP
- Made a couple alterations to the Chat Box Rules
- Max Skill ceiling raised from 30 to 35
- Honor Guard status added - Many behind the scenes updates involved with this one
- Clan Credit fix put in place (be advised, more may need done)
- Password recovery added to log-in screen
- You can now see if a player is online on their player page avatar
- You can see which Staff members are online in the Staff list
- Max trait pool limit is now in effect. If you have over 50 trait points in your pool, you will not be able to do anything until you drop below 50 points
- Chat history expanded a little more
- Guard background color changed to Purple